DrudeLangevinIntegrator

class OpenMM::DrudeLangevinIntegrator

This Integrator simulates systems that include Drude particles. It applies two different Langevin thermostats to different parts of the system. The first is applied to ordinary particles (ones that are not part of a Drude particle pair), as well as to the center of mass of each Drude particle pair. A second thermostat, typically with a much lower temperature, is applied to the relative internal displacement of each pair.

This integrator can optionally set an upper limit on how far any Drude particle is ever allowed to get from its parent particle. This can sometimes help to improve stability. The limit is enforced with a hard wall constraint.

This Integrator requires the System to include a DrudeForce, which it uses to identify the Drude particles.

Methods

DrudeLangevinIntegrator() Create a DrudeLangevinIntegrator().
getTemperature() Get the temperature of the main heat bath (in Kelvin).
setTemperature() Set the temperature of the main heat bath (in Kelvin).
getFriction() Get the friction coefficient which determines how strongly the system is coupled to the main heat bath (in inverse ps).
setFriction() Set the friction coefficient which determines how strongly the system is coupled to the main heat bath (in inverse ps).
getDrudeTemperature() Get the temperature of the heat bath applied to internal coordinates of Drude particles (in Kelvin).
setDrudeTemperature() Set the temperature of the heat bath applied to internal coordinates of Drude particles (in Kelvin).
getDrudeFriction() Get the friction coefficient which determines how strongly the internal coordinates of Drude particles are coupled to the heat bath (in inverse ps).
setDrudeFriction() Set the friction coefficient which determines how strongly the internal coordinates of Drude particles are coupled to the heat bath (in inverse ps).
getMaxDrudeDistance() Get the maximum distance a Drude particle can ever move from its parent particle, measured in nm.
setMaxDrudeDistance() Set the maximum distance a Drude particle can ever move from its parent particle, measured in nm.
getRandomNumberSeed() Get the random number seed.
setRandomNumberSeed() Set the random number seed.
step() Advance a simulation through time by taking a series of time steps.
DrudeLangevinIntegrator(double temperature, double frictionCoeff, double drudeTemperature, double drudeFrictionCoeff, double stepSize)

Create a DrudeLangevinIntegrator().

Parameters:
  • temperature – the temperature of the main heat bath (in Kelvin)
  • frictionCoeff – the friction coefficient which couples the system to the main heat bath (in inverse picoseconds)
  • drudeTemperature – the temperature of the heat bath applied to internal coordinates of Drude particles (in Kelvin)
  • drudeFrictionCoeff – the friction coefficient which couples the system to the heat bath applied to internal coordinates of Drude particles (in inverse picoseconds)
  • stepSize – the step size with which to integrator the system (in picoseconds)
double getTemperature() const

Get the temperature of the main heat bath (in Kelvin).

Returns:the temperature of the heat bath, measured in Kelvin
void setTemperature(double temp)

Set the temperature of the main heat bath (in Kelvin).

Parameters:
  • temp – the temperature of the heat bath, measured in Kelvin
double getFriction() const

Get the friction coefficient which determines how strongly the system is coupled to the main heat bath (in inverse ps).

Returns:the friction coefficient, measured in 1/ps
void setFriction(double coeff)

Set the friction coefficient which determines how strongly the system is coupled to the main heat bath (in inverse ps).

Parameters:
  • coeff – the friction coefficient, measured in 1/ps
double getDrudeTemperature() const

Get the temperature of the heat bath applied to internal coordinates of Drude particles (in Kelvin).

Returns:the temperature of the heat bath, measured in Kelvin
void setDrudeTemperature(double temp)

Set the temperature of the heat bath applied to internal coordinates of Drude particles (in Kelvin).

Parameters:
  • temp – the temperature of the heat bath, measured in Kelvin
double getDrudeFriction() const

Get the friction coefficient which determines how strongly the internal coordinates of Drude particles are coupled to the heat bath (in inverse ps).

Returns:the friction coefficient, measured in 1/ps
void setDrudeFriction(double coeff)

Set the friction coefficient which determines how strongly the internal coordinates of Drude particles are coupled to the heat bath (in inverse ps).

Parameters:
  • coeff – the friction coefficient, measured in 1/ps
double getMaxDrudeDistance() const

Get the maximum distance a Drude particle can ever move from its parent particle, measured in nm. This is implemented with a hard wall constraint. If this distance is set to 0 (the default), the hard wall constraint is omitted.

void setMaxDrudeDistance(double distance)

Set the maximum distance a Drude particle can ever move from its parent particle, measured in nm. This is implemented with a hard wall constraint. If this distance is set to 0 (the default), the hard wall constraint is omitted.

int getRandomNumberSeed() const

Get the random number seed. See setRandomNumberSeed() for details.

void setRandomNumberSeed(int seed)

Set the random number seed. The precise meaning of this parameter is undefined, and is left up to each Platform to interpret in an appropriate way. It is guaranteed that if two simulations are run with different random number seeds, the sequence of random forces will be different. On the other hand, no guarantees are made about the behavior of simulations that use the same seed. In particular, Platforms are permitted to use non-deterministic algorithms which produce different results on successive runs, even if those runs were initialized identically.

If seed is set to 0 (which is the default value assigned), a unique seed is chosen when a Context is created from this Force. This is done to ensure that each Context receives unique random seeds without you needing to set them explicitly.

void step(int steps)

Advance a simulation through time by taking a series of time steps.

Parameters:
  • steps – the number of time steps to take