AndersenThermostat¶
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class
OpenMM::
AndersenThermostat
¶ This class uses the Andersen method to maintain constant temperature.
Methods
AndersenThermostat
Create an AndersenThermostat
.getDefaultTemperature
Get the default temperature of the heat bath (in Kelvin). setDefaultTemperature
Set the default temperature of the heat bath. getDefaultCollisionFrequency
Get the default collision frequency (in 1/ps). setDefaultCollisionFrequency
Set the default collision frequency. getRandomNumberSeed
Get the random number seed. setRandomNumberSeed
Set the random number seed. usesPeriodicBoundaryConditions
Returns whether or not this force makes use of periodic boundary conditions. -
const std::string &
Temperature
()¶ This is the name of the parameter which stores the current temperature of the heat bath (in Kelvin).
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const std::string &
CollisionFrequency
()¶ This is the name of the parameter which store the current collision frequency (in 1/ps).
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AndersenThermostat
(double defaultTemperature, double defaultCollisionFrequency)¶ Create an
AndersenThermostat()
.Parameters: - defaultTemperature – the default temperature of the heat bath (in Kelvin)
- defaultCollisionFrequency – the default collision frequency (in 1/ps)
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double
getDefaultTemperature
() const¶ Get the default temperature of the heat bath (in Kelvin).
Returns: the default temperature of the heat bath, measured in Kelvin.
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void
setDefaultTemperature
(double temperature)¶ Set the default temperature of the heat bath. This will affect any new Contexts you create, but not ones that already exist.
Parameters: - temperature – the default temperature of the heat bath (in Kelvin)
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double
getDefaultCollisionFrequency
() const¶ Get the default collision frequency (in 1/ps).
Returns: the default collision frequency, measured in 1/ps.
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void
setDefaultCollisionFrequency
(double frequency)¶ Set the default collision frequency. This will affect any new Contexts you create, but not ones that already exist.
Parameters: - frequency – the default collision frequency (in 1/ps)
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int
getRandomNumberSeed
() const¶ Get the random number seed. See
setRandomNumberSeed()
for details.
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void
setRandomNumberSeed
(int seed)¶ Set the random number seed. The precise meaning of this parameter is undefined, and is left up to each
Platform
to interpret in an appropriate way. It is guaranteed that if two simulations are run with different random number seeds, the sequence of collisions will be different. On the other hand, no guarantees are made about the behavior of simulations that use the same seed. In particular, Platforms are permitted to use non-deterministic algorithms which produce different results on successive runs, even if those runs were initialized identically.If seed is set to 0 (which is the default value assigned), a unique seed is chosen when a
Context
is created from thisForce
. This is done to ensure that eachContext
receives unique random seeds without you needing to set them explicitly.
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bool
usesPeriodicBoundaryConditions
() const¶ Returns whether or not this force makes use of periodic boundary conditions.
Returns: true if force uses PBC and false otherwise
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const std::string &