DrudeLangevinIntegrator¶
-
class
OpenMM::
DrudeLangevinIntegrator
¶ This
Integrator
simulates systems that include Drude particles. It applies two different Langevin thermostats to different parts of the system. The first is applied to ordinary particles (ones that are not part of a Drude particle pair), as well as to the center of mass of each Drude particle pair. A second thermostat, typically with a much lower temperature, is applied to the relative internal displacement of each pair.This integrator can optionally set an upper limit on how far any Drude particle is ever allowed to get from its parent particle. This can sometimes help to improve stability. The limit is enforced with a hard wall constraint.
This
Integrator
requires theSystem
to include aDrudeForce
, which it uses to identify the Drude particles.Methods
DrudeLangevinIntegrator
Create a DrudeLangevinIntegrator
.getTemperature
Get the temperature of the main heat bath (in Kelvin). setTemperature
Set the temperature of the main heat bath (in Kelvin). getFriction
Get the friction coefficient which determines how strongly the system is coupled to the main heat bath (in inverse ps). setFriction
Set the friction coefficient which determines how strongly the system is coupled to the main heat bath (in inverse ps). getDrudeTemperature
Get the temperature of the heat bath applied to internal coordinates of Drude particles (in Kelvin). setDrudeTemperature
Set the temperature of the heat bath applied to internal coordinates of Drude particles (in Kelvin). getDrudeFriction
Get the friction coefficient which determines how strongly the internal coordinates of Drude particles are coupled to the heat bath (in inverse ps). setDrudeFriction
Set the friction coefficient which determines how strongly the internal coordinates of Drude particles are coupled to the heat bath (in inverse ps). getMaxDrudeDistance
Get the maximum distance a Drude particle can ever move from its parent particle, measured in nm. setMaxDrudeDistance
Set the maximum distance a Drude particle can ever move from its parent particle, measured in nm. getRandomNumberSeed
Get the random number seed. setRandomNumberSeed
Set the random number seed. step
Advance a simulation through time by taking a series of time steps. -
DrudeLangevinIntegrator
(double temperature, double frictionCoeff, double drudeTemperature, double drudeFrictionCoeff, double stepSize)¶ Create a
DrudeLangevinIntegrator()
.Parameters: - temperature – the temperature of the main heat bath (in Kelvin)
- frictionCoeff – the friction coefficient which couples the system to the main heat bath (in inverse picoseconds)
- drudeTemperature – the temperature of the heat bath applied to internal coordinates of Drude particles (in Kelvin)
- drudeFrictionCoeff – the friction coefficient which couples the system to the heat bath applied to internal coordinates of Drude particles (in inverse picoseconds)
- stepSize – the step size with which to integrator the system (in picoseconds)
-
double
getTemperature
() const¶ Get the temperature of the main heat bath (in Kelvin).
Returns: the temperature of the heat bath, measured in Kelvin
-
void
setTemperature
(double temp)¶ Set the temperature of the main heat bath (in Kelvin).
Parameters: - temp – the temperature of the heat bath, measured in Kelvin
-
double
getFriction
() const¶ Get the friction coefficient which determines how strongly the system is coupled to the main heat bath (in inverse ps).
Returns: the friction coefficient, measured in 1/ps
-
void
setFriction
(double coeff)¶ Set the friction coefficient which determines how strongly the system is coupled to the main heat bath (in inverse ps).
Parameters: - coeff – the friction coefficient, measured in 1/ps
-
double
getDrudeTemperature
() const¶ Get the temperature of the heat bath applied to internal coordinates of Drude particles (in Kelvin).
Returns: the temperature of the heat bath, measured in Kelvin
-
void
setDrudeTemperature
(double temp)¶ Set the temperature of the heat bath applied to internal coordinates of Drude particles (in Kelvin).
Parameters: - temp – the temperature of the heat bath, measured in Kelvin
-
double
getDrudeFriction
() const¶ Get the friction coefficient which determines how strongly the internal coordinates of Drude particles are coupled to the heat bath (in inverse ps).
Returns: the friction coefficient, measured in 1/ps
-
void
setDrudeFriction
(double coeff)¶ Set the friction coefficient which determines how strongly the internal coordinates of Drude particles are coupled to the heat bath (in inverse ps).
Parameters: - coeff – the friction coefficient, measured in 1/ps
-
double
getMaxDrudeDistance
() const¶ Get the maximum distance a Drude particle can ever move from its parent particle, measured in nm. This is implemented with a hard wall constraint. If this distance is set to 0 (the default), the hard wall constraint is omitted.
-
void
setMaxDrudeDistance
(double distance)¶ Set the maximum distance a Drude particle can ever move from its parent particle, measured in nm. This is implemented with a hard wall constraint. If this distance is set to 0 (the default), the hard wall constraint is omitted.
-
int
getRandomNumberSeed
() const¶ Get the random number seed. See
setRandomNumberSeed()
for details.
-
void
setRandomNumberSeed
(int seed)¶ Set the random number seed. The precise meaning of this parameter is undefined, and is left up to each
Platform
to interpret in an appropriate way. It is guaranteed that if two simulations are run with different random number seeds, the sequence of random forces will be different. On the other hand, no guarantees are made about the behavior of simulations that use the same seed. In particular, Platforms are permitted to use non-deterministic algorithms which produce different results on successive runs, even if those runs were initialized identically.If seed is set to 0 (which is the default value assigned), a unique seed is chosen when a
Context
is created from thisForce
. This is done to ensure that eachContext
receives unique random seeds without you needing to set them explicitly.
-
void
step
(int steps)¶ Advance a simulation through time by taking a series of time steps.
Parameters: - steps – the number of time steps to take
-