SerializationProxy¶
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class
simtk.openmm.openmm.
SerializationProxy
(*args, **kwargs)¶ A SerializationProxy is an object that knows how to serialize and deserialize objects of a particular type. This is an abstract class. Subclasses implement the logic for serializing particular types of logic.
A global registry maintains the list of what SerializationProxy to use for each type of object. Call registerProxy() to register the proxy for a particular type. This is typically done at application startup or by a dynamic library’s initialization code.
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__init__
(*args, **kwargs)¶ Initialize self. See help(type(self)) for accurate signature.
Methods
__init__
(*args, **kwargs)Initialize self. deserialize
(self, node)Reconstruct an object from its serialized data. getProxy
(typeName)getProxy(type) -> SerializationProxy getTypeName
(self)Get the name of the object type this proxy manipulates, as passed to the constructor. registerProxy
(type, proxy)Register a SerializationProxy to be used for objects of a particular type. serialize
(self, object, node)Subclasses implement this method to record information about an object being serialized. -
static
registerProxy
(type, proxy)¶ Register a SerializationProxy to be used for objects of a particular type.
Parameters: - type (type_info) – the type_info for the object type
- proxy (SerializationProxy *) – the proxy to use for objects of the specified type
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static
getProxy
(typeName) → SerializationProxy¶ getProxy(type) -> SerializationProxy
Get the SerializationProxy to use for objects of a particular type, specified by type_info.
Parameters: type (type_info) – the type_info of the object type to get a proxy for
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getTypeName
(self) → std::string const &¶ Get the name of the object type this proxy manipulates, as passed to the constructor.
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serialize
(self, object, node)¶ Subclasses implement this method to record information about an object being serialized.
Parameters: - object (void *) – a pointer to the object being serialized
- node (SerializationNode) – all data to be serialized should be stored into this node, either directly as properties or indirectly by adding child nodes to it
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deserialize
(self, node) → void *¶ Reconstruct an object from its serialized data.
Parameters: node (SerializationNode) – a SerializationNode containing the object’s description Returns: a pointer to a new object created from the data. The caller assumes ownership of the object. Return type: void *
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