Context¶
-
class
OpenMM::Context¶ A
Contextstores the complete state of a simulation. More specifically, it includes:You can retrieve a snapshot of the current state at any time by calling
getState(). This allows you to record the state of the simulation at various points, either for analysis or for checkpointing.getState()can also be used to retrieve the current forces on each particle and the current energy of theSystem.Methods
ContextConstruct a new Contextin which to run a simulation.ContextConstruct a new Contextin which to run a simulation, explicitly specifying whatPlatformshould be used to perform calculations.ContextConstruct a new Contextin which to run a simulation, explicitly specifying whatPlatformshould be used to perform calculations and the values of platform-specific properties.~ContextgetSystemGet Systembeing simulated in this context.getIntegratorGet Integratorbeing used to by this context.getIntegratorGet Integratorbeing used to by this context.getPlatformGet the Platformbeing used for calculations.getPlatformGet the Platformbeing used for calculations.getStateGet a Stateobject recording the current state information stored in this context.setStateCopy information from a Stateobject into thisContext.setTimeSet the current time of the simulation (in picoseconds). setPositionsSet the positions of all particles in the System(measured in nm).setVelocitiesSet the velocities of all particles in the System(measured in nm/picosecond).setVelocitiesToTemperatureSet the velocities of all particles in the Systemto random values chosen from a Boltzmann distribution at a given temperature.getParametersGet all adjustable parameters that have been defined by Forceobjects in theSystem, along with their current values.getParameterGet the value of an adjustable parameter defined by a Forceobject in theSystem.setParameterSet the value of an adjustable parameter defined by a Forceobject in theSystem.setPeriodicBoxVectorsSet the vectors defining the axes of the periodic box (measured in nm). applyConstraintsUpdate the positions of particles so that all distance constraints are satisfied. applyVelocityConstraintsUpdate the velocities of particles so the net velocity of each constrained distance is zero. computeVirtualSitesRecompute the locations of all virtual sites. reinitializeWhen a Contextis created, it caches information about theSystembeing simulated and theForceobjects contained in it.createCheckpointCreate a checkpoint recording the current state of the Context.loadCheckpointLoad a checkpoint that was written by createCheckpoint().getMoleculesGet a description of how the particles in the system are grouped into molecules. -
Context(const System &system, Integrator &integrator)¶ Construct a new
Context()in which to run a simulation.Parameters: - system – the
Systemwhich will be simulated - integrator – the
Integratorwhich will be used to simulate theSystem
- system – the
-
Context(const System &system, Integrator &integrator, Platform &platform)¶ Construct a new
Context()in which to run a simulation, explicitly specifying whatPlatformshould be used to perform calculations.Parameters: - system – the
Systemwhich will be simulated - integrator – the
Integratorwhich will be used to simulate theSystem - platform – the
Platformto use for calculations
- system – the
-
Context(const System &system, Integrator &integrator, Platform &platform, const std::map<std::string, std::string> &properties)¶ Construct a new
Context()in which to run a simulation, explicitly specifying whatPlatformshould be used to perform calculations and the values of platform-specific properties.Parameters: - system – the
Systemwhich will be simulated - integrator – the
Integratorwhich will be used to simulate theSystem - platform – the
Platformto use for calculations - properties – a set of values for platform-specific properties. Keys are the property names.
- system – the
-
~Context()¶
-
const Integrator &
getIntegrator() const¶ Get
Integratorbeing used to by this context.
-
Integrator &
getIntegrator()¶ Get
Integratorbeing used to by this context.
-
State
getState(int types, bool enforcePeriodicBox = false, int groups = 0xFFFFFFFF) const¶ Get a
Stateobject recording the current state information stored in this context.Parameters: - types – the set of data types which should be stored in the
Stateobject. This should be a union of DataType values, e.g. (State::Positions | State::Velocities). - enforcePeriodicBox – if false, the position of each particle will be whatever position is stored in the
Context, regardless of periodic boundary conditions. If true, particle positions will be translated so the center of every molecule lies in the same periodic box. - groups – a set of bit flags for which force groups to include when computing forces and energies. Group i will be included if (groups&(1<<i)) != 0. The default value includes all groups.
- types – the set of data types which should be stored in the
-
void
setState(const State &state)¶ Copy information from a
Stateobject into thisContext. This restores theContextto approximately the same state it was in when theStatewas created. If theStatedoes not include a piece of information (e.g. positions or velocities), that aspect of theContextis left unchanged.Even when all possible information is included in the
State, the effect of calling this method is still less complete thanloadCheckpoint(). For example, it does not restore the internal states of random number generators. On the other hand, it has the advantage of not being hardware specific.
-
void
setTime(double time)¶ Set the current time of the simulation (in picoseconds).
-
void
setPositions(const std::vector<Vec3> &positions)¶ Set the positions of all particles in the
System(measured in nm). This method simply sets the positions without checking to see whether they satisfy distance constraints. If you want constraints to be enforced, callapplyConstraints()after setting the positions.Parameters: - positions – a vector whose length equals the number of particles in the
System. The i’th element contains the position of the i’th particle.
- positions – a vector whose length equals the number of particles in the
-
void
setVelocities(const std::vector<Vec3> &velocities)¶ Set the velocities of all particles in the
System(measured in nm/picosecond).Parameters: - velocities – a vector whose length equals the number of particles in the
System. The i’th element contains the velocity of the i’th particle.
- velocities – a vector whose length equals the number of particles in the
-
void
setVelocitiesToTemperature(double temperature, int randomSeed = osrngseed())¶ Set the velocities of all particles in the
Systemto random values chosen from a Boltzmann distribution at a given temperature.Parameters: - temperature – the temperature for which to select the velocities (measured in Kelvin)
- randomSeed – the random number seed to use when selecting velocities
-
const std::map<std::string, double> &
getParameters() const¶ Get all adjustable parameters that have been defined by
Forceobjects in theSystem, along with their current values.
-
double
getParameter(const std::string &name) const¶ Get the value of an adjustable parameter defined by a
Forceobject in theSystem.Parameters: - name – the name of the parameter to get
-
void
setParameter(const std::string &name, double value)¶ Set the value of an adjustable parameter defined by a
Forceobject in theSystem.Parameters: - name – the name of the parameter to set
- value – the value of the parameter
-
void
setPeriodicBoxVectors(const Vec3 &a, const Vec3 &b, const Vec3 &c)¶ Set the vectors defining the axes of the periodic box (measured in nm). They will affect any
Forcethat uses periodic boundary conditions.Triclinic boxes are supported, but the vectors must satisfy certain requirements. In particular, a must point in the x direction, b must point “mostly” in the y direction, and c must point “mostly” in the z direction. See the documentation for details.
Parameters: - a – the vector defining the first edge of the periodic box
- b – the vector defining the second edge of the periodic box
- c – the vector defining the third edge of the periodic box
-
void
applyConstraints(double tol)¶ Update the positions of particles so that all distance constraints are satisfied. This also recomputes the locations of all virtual sites.
Parameters: - tol – the distance tolerance within which constraints must be satisfied.
-
void
applyVelocityConstraints(double tol)¶ Update the velocities of particles so the net velocity of each constrained distance is zero.
Parameters: - tol – the velocity tolerance within which constraints must be satisfied.
-
void
computeVirtualSites()¶ Recompute the locations of all virtual sites. There is rarely a reason to call this, since virtual sites are also updated by
applyConstraints(). This is only for the rare situations when you want to enforce virtual sites but
-
void
reinitialize(bool preserveState = false)¶ When a
Contextis created, it caches information about theSystembeing simulated and theForceobjects contained in it. This means that, if theSystemor Forces are then modified, theContextdoes not see the changes. Callreinitialize()to force theContextto rebuild its internal representation of theSystemand pick up any changes that have been made.This is an expensive operation, so you should try to avoid calling it too frequently. Most
Forceclasses have an updateParametersInContext() method that provides a less expensive way of updating certain types of information. However, this method is the only way to make some types of changes, so it is sometimes necessary to call it.By default, reinitializing a
Contextcauses all state information (positions, velocities, etc.) to be discarded. You can optionally tell it to try to preserve state information. It does this by internally creating a checkpoint, then reinitializing theContext, then loading the checkpoint. Be aware that if theSystemhas changed in a way that prevents the checkpoint from being loaded (such as changing the number of particles), this will throw an exception and the state information will be lost.
-
void
createCheckpoint(std::ostream &stream)¶ Create a checkpoint recording the current state of the
Context. This should be treated as an opaque block of binary data. SeeloadCheckpoint()for more details.Parameters: - stream – an output stream the checkpoint data should be written to
-
void
loadCheckpoint(std::istream &stream)¶ Load a checkpoint that was written by
createCheckpoint().A checkpoint contains not only publicly visible data such as the particle positions and velocities, but also internal data such as the states of random number generators. Ideally, loading a checkpoint should restore the
Contextto an identical state to when it was written, such that continuing the simulation will produce an identical trajectory. This is not strictly guaranteed to be true, however, and should not be relied on. For most purposes, however, the internal state should be close enough to be reasonably considered equivalent.A checkpoint contains data that is highly specific to the
Contextfrom which it was created. It depends on the details of theSystem, thePlatformbeing used, and the hardware and software of the computer it was created on. If you try to load it on a computer with different hardware, or for aSystemthat is different in any way, loading is likely to fail. Checkpoints created with different versions of OpenMM are also often incompatible. If a checkpoint cannot be loaded, that is signaled by throwing an exception.Parameters: - stream – an input stream the checkpoint data should be read from
-
const std::vector<std::vector<int>> &
getMolecules() const¶ Get a description of how the particles in the system are grouped into molecules. Two particles are in the same molecule if they are connected by constraints or bonds, where every
Forceobject can define bonds in whatever way are appropriate to that force.Each element lists the indices of all particles in a single molecule. Every particle is guaranteed to belong to exactly one molecule.
-