SerializationProxy¶
- class openmm.openmm.SerializationProxy(*args, **kwargs)¶
A SerializationProxy is an object that knows how to serialize and deserialize objects of a particular type. This is an abstract class. Subclasses implement the logic for serializing particular types of logic.
A global registry maintains the list of what SerializationProxy to use for each type of object. Call registerProxy() to register the proxy for a particular type. This is typically done at application startup or by a dynamic library’s initialization code.
- __init__(*args, **kwargs)¶
Methods
__init__
(*args, **kwargs)deserialize
(self, node)Reconstruct an object from its serialized data.
getProxy
(-> SerializationProxy)Get the SerializationProxy to use for objects of a particular type, specified by type_info.
getTypeName
(self)Get the name of the object type this proxy manipulates, as passed to the constructor.
registerProxy
(type, proxy)Register a SerializationProxy to be used for objects of a particular type.
serialize
(self, object, node)Subclasses implement this method to record information about an object being serialized.
Attributes
The membership flag
- property thisown¶
The membership flag
- static registerProxy(type, proxy)¶
Register a SerializationProxy to be used for objects of a particular type.
- Parameters:
type (type_info) – the type_info for the object type
proxy (SerializationProxy) – the proxy to use for objects of the specified type
- static getProxy(typeName) SerializationProxy ¶
- static getProxy(type) SerializationProxy
Get the SerializationProxy to use for objects of a particular type, specified by type_info.
- Parameters:
type (type_info) – the type_info of the object type to get a proxy for
- getTypeName(self) str ¶
Get the name of the object type this proxy manipulates, as passed to the constructor.
- serialize(self, object, node)¶
Subclasses implement this method to record information about an object being serialized.
- Parameters:
object (void) – a pointer to the object being serialized
node (SerializationNode) – all data to be serialized should be stored into this node, either directly as properties or indirectly by adding child nodes to it
- deserialize(self, node) void * ¶
Reconstruct an object from its serialized data.
- Parameters:
node (SerializationNode) – a SerializationNode containing the object’s description
- Returns:
a pointer to a new object created from the data. The caller assumes ownership of the object.
- Return type:
void