OpenMM
Context Class Reference

A Context stores the complete state of a simulation. More...

Inherits _object.

List of all members.

Public Member Functions

def getSystem
 getSystem(self) -> System
def getIntegrator
 getIntegrator(self) -> Integrator getIntegrator(self) -> Integrator
def getPlatform
 getPlatform(self) -> Platform getPlatform(self) -> Platform
def setTime
 Set the current time of the simulation (in picoseconds).
def setPositions
 Set the positions of all particles in the System (measured in nm).
def setVelocities
 Set the velocities of all particles in the System (measured in nm/picosecond).
def setVelocitiesToTemperature
 Set the velocities of all particles in the System to random values chosen from a Boltzmann distribution at a given temperature.
def getParameters
 getParameters(self) -> mapstringdouble
def getParameter
 getParameter(self, name) -> double
def setParameter
 Set the value of an adjustable parameter defined by a Force object in the System.
def setPeriodicBoxVectors
 Set the vectors defining the axes of the periodic box (measured in nm).
def applyConstraints
 Update the positions of particles so that all distance constraints are satisfied.
def applyVelocityConstraints
 Update the velocities of particles so the net velocity of each constrained distance is zero.
def computeVirtualSites
 Recompute the locations of all virtual sites.
def reinitialize
 When a Context is created, it may cache information about the System being simulated and the Force objects contained in it.
def getMolecules
 getMolecules(self) -> vectorii
def getState
 Get a State object recording the current state information stored in this context.
def setState
 Copy information from a State object into this Context.
def createCheckpoint
 createCheckpoint(self) -> std::string
def loadCheckpoint
 Load a checkpoint that was written by createCheckpoint().
def __init__
 __init__(self, system, integrator) -> Context __init__(self, system, integrator, platform) -> Context __init__(self, system, integrator, platform, properties) -> Context __init__(self, other) -> Context

Public Attributes

 this

Static Public Attributes

tuple groups_mask = int(groups)
tuple state

Detailed Description

A Context stores the complete state of a simulation.

More specifically, it includes:

  • The current time
  • The position of each particle
  • The velocity of each particle
  • The values of configurable parameters defined by Force objects in the System

You can retrieve a snapshot of the current state at any time by calling getState(). This allows you to record the state of the simulation at various points, either for analysis or for checkpointing. getState() can also be used to retrieve the current forces on each particle and the current energy of the System.


Constructor & Destructor Documentation

def __init__ (   self,
  args 
)

__init__(self, system, integrator) -> Context __init__(self, system, integrator, platform) -> Context __init__(self, system, integrator, platform, properties) -> Context __init__(self, other) -> Context

Construct a new Context in which to run a simulation, explicitly specifying what Platform should be used to perform calculations and the values of platform-specific properties.

Parameters:
system(System) the System which will be simulated
integrator(Integrator) the Integrator which will be used to simulate the System
platform(Platform) the Platform to use for calculations
properties(map< std::string, std::string >) a set of values for platform-specific properties. Keys are the property names.

Member Function Documentation

def applyConstraints (   self,
  tol 
)

Update the positions of particles so that all distance constraints are satisfied.

This also recomputes the locations of all virtual sites.

Parameters:
tol(double) the distance tolerance within which constraints must be satisfied.
def applyVelocityConstraints (   self,
  tol 
)

Update the velocities of particles so the net velocity of each constrained distance is zero.

Parameters:
tol(double) the velocity tolerance within which constraints must be satisfied.
def computeVirtualSites (   self)

Recompute the locations of all virtual sites.

There is rarely a reason to call this, since virtual sites are also updated by applyConstraints(). This is only for the rare situations when you want to enforce virtual sites but not constraints.

def createCheckpoint (   self)

createCheckpoint(self) -> std::string

Create a checkpoint recording the current state of the Context. This should be treated as an opaque block of binary data. See loadCheckpoint() for more details.

Returns: a string containing the checkpoint data

def getIntegrator (   self,
  args 
)

getIntegrator(self) -> Integrator getIntegrator(self) -> Integrator

Get Integrator being used to by this context.

def getMolecules (   self)

getMolecules(self) -> vectorii

Get a description of how the particles in the system are grouped into molecules. Two particles are in the same molecule if they are connected by constraints or bonds, where every Force object can define bonds in whatever way are appropriate to that force.

Each element lists the indices of all particles in a single molecule. Every particle is guaranteed to belong to exactly one molecule.

def getParameter (   self,
  name 
)

getParameter(self, name) -> double

Get the value of an adjustable parameter defined by a Force object in the System.

Parameters:
name(string) the name of the parameter to get
def getParameters (   self)

getParameters(self) -> mapstringdouble

Get all adjustable parameters that have been defined by Force objects in the System, along with their current values.

def getPlatform (   self,
  args 
)

getPlatform(self) -> Platform getPlatform(self) -> Platform

Get the Platform being used for calculations.

def getState (   self,
  getPositions = False,
  getVelocities = False,
  getForces = False,
  getEnergy = False,
  getParameters = False,
  enforcePeriodicBox = False,
  groups = -1 
)

Get a State object recording the current state information stored in this context.

Parameters:
getPositions(bool=False) whether to store particle positions in the State
getVelocities(bool=False) whether to store particle velocities in the State
getForces(bool=False) whether to store the forces acting on particles in the State
getEnergy(bool=False) whether to store potential and kinetic energy in the State
getParameter(bool=False) whether to store context parameters in the State
enforcePeriodicBox(bool=False) if false, the position of each particle will be whatever position is stored in the Context, regardless of periodic boundary conditions. If true, particle positions will be translated so the center of every molecule lies in the same periodic box.
groups(set={0,1,2,...,31}) a set of indices for which force groups to include when computing forces and energies. The default value includes all groups. groups can also be passed as an unsigned integer interpreted as a bitmask, in which case group i will be included if (groups&(1<<i)) != 0.
def getSystem (   self)

getSystem(self) -> System

Get System being simulated in this context.

def loadCheckpoint (   self,
  checkpoint 
)

Load a checkpoint that was written by createCheckpoint().

A checkpoint contains not only publicly visible data such as the particle positions and velocities, but also internal data such as the states of random number generators. Ideally, loading a checkpoint should restore the Context to an identical state to when it was written, such that continuing the simulation will produce an identical trajectory. This is not strictly guaranteed to be true, however, and should not be relied on. For most purposes, however, the internal state should be close enough to be reasonably considered equivalent.

A checkpoint contains data that is highly specific to the Context from which it was created. It depends on the details of the System, the Platform being used, and the hardware and software of the computer it was created on. If you try to load it on a computer with different hardware, or for a System that is different in any way, loading is likely to fail. Checkpoints created with different versions of OpenMM are also often incompatible. If a checkpoint cannot be loaded, that is signaled by throwing an exception.

Parameters:

  • checkpoint (string) the checkpoint data to load
def reinitialize (   self)

When a Context is created, it may cache information about the System being simulated and the Force objects contained in it.

This means that, if the System or Forces are then modified, the Context might not see all of the changes. Call reinitialize() to force the Context to rebuild its internal representation of the System and pick up any changes that have been made.

This is an expensive operation, so you should try to avoid calling it too frequently.

def setParameter (   self,
  name,
  value 
)

Set the value of an adjustable parameter defined by a Force object in the System.

Parameters:
name(string) the name of the parameter to set
value(double) the value of the parameter
def setPeriodicBoxVectors (   self,
  a,
  b,
  c 
)

Set the vectors defining the axes of the periodic box (measured in nm).

They will affect any Force that uses periodic boundary conditions.

Triclinic boxes are supported, but the vectors must satisfy certain requirements. In particular, a must point in the x direction, b must point "mostly" in the y direction, and c must point "mostly" in the z direction. See the documentation for details.

Parameters:
a(Vec3) the vector defining the first edge of the periodic box
b(Vec3) the vector defining the second edge of the periodic box
c(Vec3) the vector defining the third edge of the periodic box
def setPositions (   self,
  positions 
)

Set the positions of all particles in the System (measured in nm).

This method simply sets the positions without checking to see whether they satisfy distance constraints. If you want constraints to be enforced, call applyConstraints() after setting the positions.

Parameters:
positions(vector< Vec3 >) a vector whose length equals the number of particles in the System. The i'th element contains the position of the i'th particle.
def setState (   self,
  state 
)

Copy information from a State object into this Context.

This restores the Context to approximately the same state it was in when the State was created. If the State does not include a piece of information (e.g. positions or velocities), that aspect of the Context is left unchanged.

Even when all possible information is included in the State, the effect of calling this method is still less complete than loadCheckpoint(). For example, it does not restore the internal states of random number generators. On the other hand, it has the advantage of not being hardware specific.

def setTime (   self,
  time 
)

Set the current time of the simulation (in picoseconds).

def setVelocities (   self,
  velocities 
)

Set the velocities of all particles in the System (measured in nm/picosecond).

Parameters:
velocities(vector< Vec3 >) a vector whose length equals the number of particles in the System. The i'th element contains the velocity of the i'th particle.
def setVelocitiesToTemperature (   self,
  args 
)

Set the velocities of all particles in the System to random values chosen from a Boltzmann distribution at a given temperature.

Parameters:
temperature(double) the temperature for which to select the velocities (measured in Kelvin)
randomSeed(int) the random number seed to use when selecting velocities

Member Data Documentation

tuple groups_mask = int(groups) [static]
tuple state [static]
Initial value:
State(simTime=simTime,
                      energy=energy,
                      coordList=coordList,
                      velList=velList,
                      forceList=forceList,
                      periodicBoxVectorsList=periodicBoxVectorsList,
                      paramMap=paramMap)

The documentation for this class was generated from the following file:
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